How to play
A few short visits a day
Four kinds of hearts
The hearts at the top show how your Mori is. A heart blinks when one is left.
- Fullness
- drops over time, and a little with Play and Train; Feed fills it
- Mood
- drops over time; play, praise, and comfort fill it
- Energy
- used by Play and Train; refills with rest
- Trust
- builds slowly with steady care and answered calls; fades a little if you stay away
Feed · Play · Train
Feed it when hungry, play to lift its mood, train to make it smarter. Play and Train leave it a little hungry.
What you do most shapes whether it turns diligent, playful, or affectionate.
Naps and bedtime
Play and Train back to back and its energy runs out. Then your Mori nods off right there, then takes a short nap.
Once it starts yawning, tap 'Nap' at the top to put it to bed early. Its energy refills fast while it sleeps.
Tap 'Wake' to wake it any time. If it is worn out, it opens its eyes for a moment and dozes off again.
Attention calls
Twice a day (three times as a baby or child) your Mori calls for attention. Answer the right way. While it naps, it waits until it wakes.
How you treat it becomes how it talks.
- A tantrum
- Scold
- A good deed
- Praise
- Upset
- Comfort
Bugs · Treatment
Clean up bugs on the floor. With too many bugs, or left hungry too long, it gets sick.
When sick, tap the treat button. Purifying moss from exploring makes medicine.
Treating it raises trust. Moss medicine is not bitter, so its mood goes up too. With no treatment or moss left, it gets emergency care, and trust drops a lot.
Left sick too long it becomes critical, and in the end the link can break and the shard scatter back to the Net, leaving a memory stone.
Night and morning
At night your Mori sleeps. Hunger grows slowly and energy fills up.
So it wakes up hungry. Start the day with breakfast.
Waking and a name
Your first shard is one of 50 kinds, picked at random. Each kind has its own look, home, inborn temperament (curious, shy, bold, and more), and way of talking.
It wakes as a baby Mori 3 minutes later; give it a name. Friends and the Plaza see the name too.
Temperament and way of talking come with the shard; personality and tone grow with your care.
What opens as it grows
From shard to adult in five stages. Each stage opens something new.
ShardDay one- its temperament is set
- wakes up 3 minutes later
BabyOnce awake- naming
- friends: meet, letters, visits
- signal pieces from exploring · Restoration HQ
Child·TeenAround the first week- its personality and voice show
- Plaza visits from Teen
AdultAbout 4 weeks in- a job (5 kinds)
- its adult form (4 kinds)
More opens as its Level rises and it grows, such as new games and places.

Which job, and which adult it becomes, is up to how you raise it.
Personality
Your care decides how diligent, playful, and affectionate it is. From teen it shows as five stars.
Whether you play or train more shapes what it does alone and the job it takes as an adult.
Its personality shapes how it talks too.
Teach
Teach gives your Mori rules to live by. Teach a rule over a few days and it learns it; learned rules change what it does on its own.
For example, with "Run from danger" it comes home unhurt when exploring gets dangerous. More rules open as its level rises.
On its own
A few times a day your Mori explores, studies, plays alone, or naps. How much you played and trained picks.
The more you play with it, the more often it goes exploring.
Ingredients and medicine
Exploring brings back ingredients and leaves it a little hungry; once in a while a spark cell that refills Energy.
The zones of the Net it visits fill the Explore Notebook, and each zone has its own common finds.
Four food ingredients become snacks; purifying moss becomes medicine.
Signal pieces
Pieces that link the broken Net back. From Teen your Mori brings them from Plaza visits; younger Moris find one now and then while exploring. Meeting a friend in person adds links too.
Send them to Restoration HQ: the building at the right end of the Plaza, or the Restoration HQ button in the Inventory before Teen.
Mini-games
Tap Play for mini-games with your Mori, such as catch. New games open as its Level rises.
Your room
Under Decorate, place one piece each on the ceiling, wall, sill, corner, and under the window, and change the room theme.
Pieces come from the start, from its job, from restoring the Net together, and from the shop.

Hats
On the Mori tab, put a hat on or take it off. Friends and Moris on the Plaza see it too.
Hats are sold one by one in the shop; all seven Plaza stamps give the Plaza cap.
You can also turn on an aura like fireflies or bubbles around your Mori. Visiting twenty Explore places gives the fireflies.
Journal and status
The journal keeps what you did together today and the memories your Mori holds.
The status screen shows its stage and personality; its Memories tab shows recalled memories, thoughts, and how personal it has become.
Inventory and growth album
Open the chest in the room for earned and locked badges and your ingredients.
The book beside it is the growth album: the looks it has had, and silhouettes of what may come.
While it grows, you can seal who it is now and a note from you in a memory capsule, and open it yourself once it is an adult.